![]() Intermediate: OpenShot is an open source video editor with some good features, not too complicated. The free edition and the cheap home edition are limited to only two audio tracks, or you can pay a bit more for a version with unlimited tracks. Look for the Get It Free paragraph and link for a free version for non-commercial home use (might not show up on all web browsers or on a second visit). Simple: VideoPad - has an option under File menu, Add Images As Video option for importing image sequences (and select the folder containing the FireAlpaca image sequence). Many other paid editors should also work well, although not all handle image sequences well - some import sequences as a slideshow by default, with about 5 or so seconds per image, not what you want for an animation. Personally, I am rather fond of Corel VideoStudio, a consumer-level paid product, has an import timelapse feature under the File menu (Insert Media) that works well with image sequences. To add sound to your animation, you are going to have to combine your frames into a true movie/video format (MP4, AVI, MOV, WMV, etc), using a video editor. It is basically an image format with some multi-image features bolted on. There are a few web sites that try to play an animated GIF and a sound file simultaneously, with varying success. Selecting a region changes the language and/or content on, the GIF format (from any program) cannot handle sound. To preserve transparency, use the File > Import To Stage or Import To Library command for importing.Īny sequence of images (for example, a PICT or BMP sequence) that you import directly into a Animate document is imported as successive keyframes of the current layer. Because importing a bitmap can increase the file size of a SWF file, consider compressing imported bitmaps.īitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an application or desktop to Animate. Animate preserves the transparency settings of imported bitmaps. Vector images from SWF and Windows® Metafile Format (WMF) files that you import directly into a Animate document (instead of into a library) are imported as a group in the current layer.īitmaps (scanned photographs, BMP files) that you import directly into a Animate document are imported as single objects in the current layer. If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap. Select options for preserving images, text, and guides. When you import PNG images from Fireworks, import files as editable objects to modify in Animate, or as flattened files to edit and update in Fireworks. When you import vector images into Animate from FreeHand, select options for preserving FreeHand layers, pages, and text blocks. When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, you can specify import options that let you preserve most of your artwork's visual data, and the ability to maintain the editability of certain visual attributes with the Animate authoring environment. Quick share and publish your animations.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines. ![]() ![]() Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate. ![]()
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